Cannon – DB Woolbright
Learning Objective/Exit Outcomes:
- Students will be able to accurately identify cardinal and intermediate directions.
- Students will be able to collaborate with their peers through creative play.
- Students will be able to think and respond quickly.
Social Studies & Theatre
Map and Globe Skills:
- Use a compass rose to identify cardinal directions.
- Use intermediate directions.
TA3.CR.1 Organize, design, and refine theatrical work.
- Create characters with specific traits (e.g. physical, vocal, emotional) that respond to imaginary circumstances.
All open classroom space
This lesson was an introduction to the cardinal and intermediate directions and their arrangement in conjunction with each other. To begin, we discussed how a compass might help us navigate. Next, we introduced the cardinal directions. On computer paper, we wrote each direction and pasted them on the walls in the correct orientation. We then introduced the game of Captains Coming.
Captains Coming Commands:
- Captains Coming – “Aye Aye Captain” with a hand in salute position
- Swab the Deck – Students pretend to mop the ground
- Man the Rigging – Students pretend to pull a sail up by rope
- Calling any direction – Students must move to the wall of the corresponding direction
Once the students had a grasp on the cardinal directions, we introduced the intermediate directions, with the corners of the room becoming the corresponding locations.
With any PAIR strategy, we must remember the idea of play. In the game of Captain’s Coming, the teacher has total control to make up new commands for their class! We could ask the students to take a specific amount of steps in one direction or we could say “take 8 minus 4 steps North”!
The game becomes even more exciting when the teacher and the students play into the idea that they really are pirates sailing on a ship. We could ask students to invent their own pirate name or ask them to change their bodies to move how they think a pirate might walk.