Pair Lesson Plans | Fox and SCES, Year One
PAIR Activities: MACHINES
Learning Objective/Exit Outcomes:
- Students will be able to articulate the causes of pollution.
- Student will be able to express and communicate through creative movement.
- Student will use creativity and imagination to solve the problems of pollution.
Integration Area/Subject: Science
S3L2. Obtain, evaluate, and communicate information about the effects of pollution (air, land, and water) and humans on the environment.
a. Ask questions to collect information and create records of sources and effects of pollution on the plants and animals.
b. Explore, research, and communicate solutions, such as conservation of resources and recycling of materials, to protect plants and animals.
TAES3.3 Acting by developing, communicating, and sustaining roles within a variety of situations and environments
a. Collaborates with an ensemble to create theatre
P.A.I.R. Handbook and open space in the room.
Machines Page 13 (Games as metaphor section)
- The teacher will begin playing the game Machine.
- Once the students are familiar with the game, the leader will divide students up into teams of four to five people per group.
- All groups will create machine can help clean the environment.
- The teacher should encourage each member of the group to represent a specific pollution (air, noise, land, etc.).
- Students can create a sound that represents their pollution or say the word in a very robotic manner.
Debrief: 3-5 minutes- What were we doing? What did you see us doing? What do you wonder? How were we working together? What could we have done differently to be even more successful? Who was leading? How was each machine different? What did you notice about their sound/movement? How will it help you to remember the different forms of pollution?
Encourage students to speed up their machine and to slow it down. Push students to name their machine and explain why they chose the name.